
Textures look well below par, to the point that I genuinely couldn’t stand looking at the almost PS3-quality visuals. I went for performance first and although it’s lovely to get 60fps, the visuals were quite horrid. I played on PS4 Pro, which offers the choice of high performance or improved visuals as most games do these days, so I naturally tried both. I wish I could say the same for the visuals, but Ride 3’s not exactly a looker. You can ease into corners without having to constantly nudge the stick as in other games, because it’s almost a 1:1 input that allows you to lean into corners without issue, and shifting the weight of the bike through chicanes is a delight. I usually find myself having to tinker with settings to find my biting point, but I loved how this felt from the start. Right from the start, the sensitivity is spot-on, which is very rare for any kind of racing game for me. Quite honestly, the handling is superb in Ride 3.

This goes for how the game actually handles, too. It feels like Milestone really listened to feedback on Ride 2 and have made the relevant changes. You can select any of those and then tailor them to your own specific preferences, allowing even hardcore racers to play around with assists but still have the most realistic physics possible. There are several handling modes: assisted, normal and pro. It’s a big step up in quality over its predecessor, and, strangely enough, a lot of that is probably down to its straddling of the line between simulation and arcade racer.īefore any fans suddenly cry out that it’s been “dumbed down”, this game still leans heavily on the sim angle, but it feels much more accessible. Ride 3, however, feels like the game Milestone really wanted to make last time around. It felt like it was trying too hard to be the Gran Turismo of motorbike games, instead of pursuing its own identity. I won’t lie, though: when I played Ride 2 I wasn’t exactly blown away by it.

Since reviewing games like the recent MotoGP titles and even the MXGP games, I’ve found my enjoyment growing. I just love the excitement of circuit racing in general, to be honest. I love motorsports, as many of you may know, and although the four-wheeled variety has always been my thing, I have been known to enjoy watching MotoGP and British Superbikes from time to time. I’ve grown rather fond of motorbike games since I started writing for God is a Geek.
