totalnashville.blogg.se

Breaking the siege of kvatch too hard
Breaking the siege of kvatch too hard






We are introducing first version of our Player Ranking system in Season 2, and we will bring more progression systems and match-to-match flow improvements as well. Player goals Currently, there are not enough medium and long-term goals for players to stick around in the Hyper Scape.We are also rethinking how we manage limited time modes and the player base split that is required to support multiple modes at once. This will start with introducing respawn systems in the game and "deathmatch" style game modes. Game Modes Our core game mode, Crown Rush, can be quite unforgiving, so we want to provide players with a variety of formats in terms of activity and match size.We need to protect newcomers and provide training activities to help them become proficient with the game. Onboarding The game does not currently provide enough time and opportunities for new players to learn and succeed.Currently, it is too hard to aim, track and consistently damage players and eliminate them, especially on consoles. This results in a difficult experience for new players.

breaking the siege of kvatch too hard

Combat Comfort We always intended for Hyper Scape to have a high skill ceiling, but it is clear from our data that the floor is also too high.Each development cell will be focused on one of five "pillars" that Ubisoft has determined are the key priorities to a successful future for Hyper Scape.

breaking the siege of kvatch too hard

Because of that, Ubisoft is restructuring its development team into a "cell-based format," similar to the setup used by developers on Rainbow Six Siege.








Breaking the siege of kvatch too hard